Talk:WxNviz: Difference between revisions
Jump to navigation
Jump to search
Line 8: | Line 8: | ||
#* Add features here... | #* Add features here... | ||
# New features | # New features | ||
#* Add | #* Fog support (see [http://gpwiki.org/index.php/OpenGL:Tutorials:Tutorial_Framework:Light_and_Fog], [http://www.swiftless.com/tutorials/opengl/fog.html], [http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=16]) | ||
#* Vertical labels (take from geonames.org point data): like in http://tev.fbk.eu/marmota/blog/?p=82 | |||
#* Add more features here... | |||
# (''optional'') Design and implement text displaying and styling in OGSF library and it's front-end wxNVIZ. Solution should be user configurable (fonts, colors, effects etc.) and multilanguage friendly. | # (''optional'') Design and implement text displaying and styling in OGSF library and it's front-end wxNVIZ. Solution should be user configurable (fonts, colors, effects etc.) and multilanguage friendly. | ||
# (''optional'') Design and implement user-provided symbol support in OGSF library and it's front-end wxNVIZ. Solution should support GRASS symbols and/or SVG symbols. | # (''optional'') Design and implement user-provided symbol support in OGSF library and it's front-end wxNVIZ. Solution should support GRASS symbols and/or SVG symbols. |
Revision as of 12:42, 27 March 2010
Proposal for Google SoC 2010
To continue in wxNviz development which has been started in the frame of Google Summer of Code 2008.
Main goals:
- To implement all missing features from TCL/TK nviz application and replace nviz by wxNviz in GRASS 7 (remove TCL/TK dependency)
- Add features here...
- New features
- Fog support (see [1], [2], [3])
- Vertical labels (take from geonames.org point data): like in http://tev.fbk.eu/marmota/blog/?p=82
- Add more features here...
- (optional) Design and implement text displaying and styling in OGSF library and it's front-end wxNVIZ. Solution should be user configurable (fonts, colors, effects etc.) and multilanguage friendly.
- (optional) Design and implement user-provided symbol support in OGSF library and it's front-end wxNVIZ. Solution should support GRASS symbols and/or SVG symbols.