Talk:WxNviz: Difference between revisions

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#* Add features here...
#* Add features here...
# New features
# New features
#* Add new features here...
#* Fog support (see [http://gpwiki.org/index.php/OpenGL:Tutorials:Tutorial_Framework:Light_and_Fog], [http://www.swiftless.com/tutorials/opengl/fog.html], [http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=16])
#* Vertical labels (take from geonames.org point data): like in http://tev.fbk.eu/marmota/blog/?p=82
#* Add more features here...
# (''optional'') Design and implement text displaying and styling in OGSF library and it's front-end wxNVIZ. Solution should be user configurable (fonts, colors, effects etc.) and multilanguage friendly.
# (''optional'') Design and implement text displaying and styling in OGSF library and it's front-end wxNVIZ. Solution should be user configurable (fonts, colors, effects etc.) and multilanguage friendly.
# (''optional'') Design and implement user-provided symbol support in OGSF library and it's front-end wxNVIZ. Solution should support GRASS symbols and/or SVG symbols.
# (''optional'') Design and implement user-provided symbol support in OGSF library and it's front-end wxNVIZ. Solution should support GRASS symbols and/or SVG symbols.

Revision as of 12:42, 27 March 2010

Proposal for Google SoC 2010

To continue in wxNviz development which has been started in the frame of Google Summer of Code 2008.

Main goals:

  1. To implement all missing features from TCL/TK nviz application and replace nviz by wxNviz in GRASS 7 (remove TCL/TK dependency)
    • Add features here...
  2. New features
  3. (optional) Design and implement text displaying and styling in OGSF library and it's front-end wxNVIZ. Solution should be user configurable (fonts, colors, effects etc.) and multilanguage friendly.
  4. (optional) Design and implement user-provided symbol support in OGSF library and it's front-end wxNVIZ. Solution should support GRASS symbols and/or SVG symbols.