Talk:WxNviz: Difference between revisions

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# To implement all missing features from TCL/TK {{cmd|nviz}} application and replace nviz by wxNviz in GRASS 7 (remove TCL/TK dependency)
# To implement all missing features from TCL/TK {{cmd|nviz}} application and replace nviz by wxNviz in GRASS 7 (remove TCL/TK dependency)
#* Add features here...
#* Lighting
#* Decoration (labels, north arrow, scale bar, legend, fringe)
#* Add more features here...
# New features
# New features
#* Fog support (see [http://gpwiki.org/index.php/OpenGL:Tutorials:Tutorial_Framework:Light_and_Fog], [http://www.swiftless.com/tutorials/opengl/fog.html], [http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=16])
#* Fog support (see [http://gpwiki.org/index.php/OpenGL:Tutorials:Tutorial_Framework:Light_and_Fog], [http://www.swiftless.com/tutorials/opengl/fog.html], [http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=16])

Revision as of 21:02, 27 March 2010

Proposal for Google SoC 2010

To continue in wxNviz development which has been started in the frame of Google Summer of Code 2008.

Main goals:

  1. To implement all missing features from TCL/TK nviz application and replace nviz by wxNviz in GRASS 7 (remove TCL/TK dependency)
    • Lighting
    • Decoration (labels, north arrow, scale bar, legend, fringe)
    • Add more features here...
  2. New features
  3. (optional) Design and implement text displaying and styling in OGSF library and it's front-end wxNVIZ. Solution should be user configurable (fonts, colors, effects etc.) and multilanguage friendly.
  4. (optional) Design and implement user-provided symbol support in OGSF library and it's front-end wxNVIZ. Solution should support GRASS symbols and/or SVG symbols.