WxNviz: Difference between revisions
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== Ideas == | == Ideas == | ||
* Fog support (see [http://gpwiki.org/index.php/OpenGL:Tutorials:Tutorial_Framework:Light_and_Fog], [http://www.swiftless.com/tutorials/opengl/fog.html], [http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=16]) | |||
== Google SoC Reports == | == Google SoC Reports == |
Revision as of 09:20, 25 July 2008
Back to wxGUI page.
Accepted Google Summer of Code 2008 project
Roadmap / Progress
Done
- Initial cleaning underlying GRASS OpenGL gsurf OGSF Library
- Doxygenization, code documentation
- Eliminate fprintf(), changed to G_*_message(), G_warning(), G_fatal_error(), and G_debug()
wxGUI Nviz extension
- Integration with Layer Manager, (un)loading when map layer is (un)/checked
- Integration with Map Display, auto-rendering functional
- View settings (position, height, perspective, twist, z-exag), perspective can be changed by mouse wheel
- Surface settings (attributes, draw mode)
- Vector 2D lines
What should work:
- Start GRASS with NC dataset
- Add raster map "elevation" and vector map "roadsmajor"
- Start Nviz from Map display toolbar
- Change view, surface attributes, draw mode (try also auto-rendering)
- Enable/disable data layer from Layer Manager
In progress
- Update OGSF Library documentation
- Experimental prototype of CLI version of NVIZ (just very simple functionality)
- Design experimental nvizlib used by CLI and wxPython NVIZ prototype
- Experimental prototype of NVIZ toolbox for wxGUI (based on NVIZ CLI functionality)
wxGUI Nviz extension
- Surface, mask, position (needed?)
- Vector 2D lines, settings
- Save data layers settings, update workspace definition
Nviz CLI
- To be updated (based on wxGUI Nviz functionality)