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Resampling methods and interpolation in GRASS

Reinterpolation of "filled" raster maps (continuous data) to a different resolution

  • r.resample uses the built-in resampling (nearest neighbor in GRASS 6), so it should produce identical results as the on-the-fly resampling done via the raster import modules.
  • r.resamp.interp Resampling with nearest neighbor, bilinear, and bicubic method: method=nearest uses the same algorithm as r.resample, but not the same code, so it may not produce identical results in cases which are decided by the rounding of floating-point numbers. For r.resamp.interp method=bilinear and method=bicubic, the raster values are treated as samples at each raster cell's centre, defining a piecewise-continuous surface. The resulting raster values are obtained by sampling the surface at each region cell's centre. As the algorithm only interpolates, and doesn't extrapolate, a margin of 0.5 (for bilinear) or 1.5 (for bicubic) cells is lost from the extent of the original raster. Any samples taken within this margin will be null.
  • r.resamp.rst Regularized Spline with Tension (RST) interpolation 2D: Behaves similarly, i.e. it computes a surface assuming that the values are samples at each raster cell's centre, and samples the surface at each region cell's centre.
  • For r.resamp.stats without -w, the value of each region cell is the chosen aggregate of the values from all of the raster cells whose centres fall within the bounds of the region cell. With -w, the samples are weighted according to the proportion of the raster cell which falls within the bounds of the region cell, so the result is normally unaffected by rounding error (a miniscule difference in the position of the boundary results in the addition or subtraction of a sample weighted by a miniscule factor; also, The min and max aggregates can't use weights, so -w has no effect for those).

Reinterpolation of "sparse" (scattered points or lines) maps

See also