Difference between revisions of "WxNviz"

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* Fog support (see [http://gpwiki.org/index.php/OpenGL:Tutorials:Tutorial_Framework:Light_and_Fog], [http://www.swiftless.com/tutorials/opengl/fog.html], [http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=16])
 
* Fog support (see [http://gpwiki.org/index.php/OpenGL:Tutorials:Tutorial_Framework:Light_and_Fog], [http://www.swiftless.com/tutorials/opengl/fog.html], [http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=16])
 
* Vertical labels (take from geonames.org point data): like in http://tev.fbk.eu/marmota/blog/?p=82
 
* Vertical labels (take from geonames.org point data): like in http://tev.fbk.eu/marmota/blog/?p=82
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== Know issues ==
  
 
== Google Summer of Code ==
 
== Google Summer of Code ==

Revision as of 22:58, 12 August 2010

Back to wxGUI page.

See also wxGUI.Nviz manual page.

wxNviz is a wxGUI extension which allows users to realistically render multiple surfaces (raster data) in a 3D space, optionally using thematic coloring, draping 2D vector data over the surfaces, displaying 3D vector data in the space, and visualization of volume data (3D raster data).

Screenshots

2008-06-27: Display raster map from layer tree in 2.5D (surface)
2008-07-05: Support for vector data (2D lines) added
2008-07-26: Support for vector point data
2008-08-02: 3D vector data support
2008-08-09: Initial support for volumetric data
2010-05-31: 3D view tools window integrated into Layer Manager
Lighting control panel in Layer Manager (2010-06-17)
Fringe control panel in Layer Manager (2010-06-23)
Redirect messages to wxGUI (2010-08-08)

 

Ideas

Know issues

Google Summer of Code

2008

2010

See also