Create concave hull: Difference between revisions
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Q: I have a set of points and would like to compute the concave hull of it. | Q: I have a set of points and would like to compute the '''concave hull''' of it (this is not the convex hull as done by {{cmd|v.hull}}): | ||
A: You can approximate a concave hull through the following steps: | A: You can approximate a concave hull through the following steps: | ||
* create map of lines connecting all points (I find it easier to do this with v.net.visibility, but v.distance works also) | === GRASS 6 === | ||
* add a table with a column 'cat' and a column 'length double precision' and categories to these lines (v.db.addtable, v.category) | * create map of lines connecting all points (I find it easier to do this with {{cmd|v.net.visibility}}, but {{cmd|v.distance}} works also) | ||
* upload the length of each line to the table (v.to.db) | * add a table with a column 'cat' and a column 'length double precision' and categories to these lines ({{cmd|v.db.addtable}}, {{cmd|v.category}}) | ||
* upload the length of each line to the table ({{cmd|v.to.db}}) | |||
* visually identify a length threshold above which the lines should not be used | * visually identify a length threshold above which the lines should not be used | ||
* extract only those lines below that threshold (v.extract where="length<MAXLENGTH) | * extract only those lines below that threshold ({{cmd|v.extract}} where="length<MAXLENGTH) | ||
* convert the lines to boundaries (v.type) | * convert the lines to boundaries ({{cmd|v.type}}) | ||
* break overlapping lines (v.clean tool=break, there shouldn't be any duplicate lines, but just in case you can also use rmdupl) | * break overlapping lines ({{cmd|v.clean}} tool=break, there shouldn't be any duplicate lines, but just in case you can also use rmdupl) | ||
* add centroids with the same category value to the boundaries (v.centroids step=0) | * add centroids with the same category value to the boundaries ({{cmd|v.centroids}} step=0) | ||
* dissolve the areas into one (v.dissolve) | * dissolve the areas into one ({{cmd|v.dissolve}}) | ||
=== GRASS 7 === | |||
The addon {{AddonSrc|vector|v.concave.hull|version=7}} creates a concave hull using Delaunay triangulation. | |||
The image shows the results: | The image shows the results: |
Revision as of 17:11, 25 February 2013
Q: I have a set of points and would like to compute the concave hull of it (this is not the convex hull as done by v.hull):
A: You can approximate a concave hull through the following steps:
GRASS 6
- create map of lines connecting all points (I find it easier to do this with v.net.visibility, but v.distance works also)
- add a table with a column 'cat' and a column 'length double precision' and categories to these lines (v.db.addtable, v.category)
- upload the length of each line to the table (v.to.db)
- visually identify a length threshold above which the lines should not be used
- extract only those lines below that threshold (v.extract where="length<MAXLENGTH)
- convert the lines to boundaries (v.type)
- break overlapping lines (v.clean tool=break, there shouldn't be any duplicate lines, but just in case you can also use rmdupl)
- add centroids with the same category value to the boundaries (v.centroids step=0)
- dissolve the areas into one (v.dissolve)
GRASS 7
The addon v.concave.hull (src) creates a concave hull using Delaunay triangulation.
The image shows the results: